Raid Shadow Legends: Astralith Champion Guide

Astralith is a legendary spirit affinity champion from the dark elves faction in Raid Shadow Legends. She is generally perceived as one of the weaker legendary champions in the game, although, some uses for her can still be found. The Arena is probably the best place you can use Astralith, with the right strategy she can deal some impressive damage to opponents. In this guide we will provide information on how to build Astralith for the Arena and the strategies to use to ensure successful Arena runs.

Astralith Stats Overview

Astralith avatar
  • Faction: Dark Elves
  • Type: Attack
  • Affinity: Spirit
  • Rarity: Legendary
  • HP: 17175
  • Attack: 1487
  • Defense: 947
  • Critical Rate: 15
  • Critical Damage: 63
  • Speed: 102
  • Resistance: 30
  • Accuracy: 10
  • Aura: Increase Ally SPD in Arena battles by 28.000000000000004
  • Books to Max Skills: 10

Astralith Skills Overview

Assault Leader

A1: Assault Leader

Attacks 1 enemy. Fills the Turn Meter of a random ally by 15%. Fills the Turn Meter of all allies by a further 15% if this attack is critical.

Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Damage +5%
  • Level 4: Damage +5%
  • Level 5: Damage +10%
Heart Rot

A2: Heart Rot

Attacks 1 enemy. Places two [Bomb] debuffs that detonate after 1 turn. This debuff cannot be resisted.

Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Damage +10%
  • Level 4: Damage +10%
  • Level 5: Cooldown -1

A3: Judgement

[Active Effect] Exchanges remaining HP levels with a target enemy, then attacks with the default skill. Cannot be used on a boss. [Passive Effect] Gains an Extra Turn and decreases the cooldown of this Skill by 3 turns if this Champion’s HP drops below 20% when attacked.

Upgrades as follows:

  • Level 2: Cooldown -1
  • Level 3: Cooldown -1

Astralith End Game Arena Build Guide

This is a guide for the notorious Astralith Scatter Bomb Arena Strategy. Although a version of this was originated by MacChan in April 2021, it’s been rarely applied by players, having been treated as a bit of a meme. But it definitely has a real use, especially with recent changes to how bombs work. This strategy is deadly, efficient and absolutely hilarious – when it works. It’s also a useful exercise in theory, since it’s a good way to test team compositions and figure out why and where they have weaknesses, and allows people to close those holes in their defenses. We’ll look at fail conditions and counters later in the guide. This team strategy depends on:

  • Astralith
  • An Increase Attack champion (Arbiter or Seeker are popular choices)
  • A debuff spread champion (Vizier Ovelis is easily the best choice)

Note that Haarken Greatblade will not work with this strategy as she extends the Bomb debuff cooldown. Good for Spider, but unsuitable for Arena.

The fourth place in the team can be anyone you want – likely candidates include Prince Kymar (Sleep and buff removal), Rian the Conjurer (buff removal and AoE Weaken), a fast cleanser in Immunity or Untouchable gear or any other champion you see fit. In the example team here we’re using Lyssandra, who increases turn meter for allies and decreases on the enemies.


You don’t need Masteries or books on Astralith for this strategy. She doesn’t need Accuracy as her bombs can’t be resisted and she doesn’t have to hit hard if you don’t want her to and very little else makes a difference. Her suggested masteries are shown below – she’s built to blow up the lower versions of Bommal and the Hydra – but honestly, you can select almost anything you want as an alternative.

Astralith masteries

Gear & Stats Build

The Perception set is here for the Speed rather than the Accuracy (any set would be good here – this gear was mainly picked because of its good stats). Crit Damage is irrelevant here – bombs can’t crit – and although Crit Rate is useful, because Astralith and the rest of the team gain turn meter from her A1 on critical hits, it’s not essential. This is one of the rare cases where an Offense set with the right stats might be useful. Cruel and Fatal sets are fine for the Atk bonus. Speed sets are hugely desirable.

Bomb debuffs do damage based on their users’ attack stat with a flat multiplier; this is different for most bomb champions. Astralith’s bombs inflict Atk*5 damage. With this Astralith’s 6769 Attack, her bombs consistently do 33845 damage each. Also, an Increase Attack buff that becomes 50768 per bomb. With Weaken applied, that’s 63459, a total of 126918 damage which cannot be mitigated except by Strengthen, enough to wreck most opponents.

Recommended Main Stats

  • Gloves: ATK%
  • Chest: ATK%
  • Boots: ATK%
  • Ring: ATK
  • Amulet: ATK
  • Banner: Any with Speed and ATK% substat
Astralith gear and stats build

Arena Strategy

The Increase Attack champion applies the buff. Astralith targets an enemy champion with her A2 (Heart Rot) and places two bombs on its target, which explode as soon as the target takes a turn. Crucially, these bombs cannot be resisted, meaning that no matter how high the opposing team’s Resistance stats, as long as the buffs aren’t blocked or it’s not a weak hit due to affinity, they’re placed.

Once Astralith has placed the bombs, Vizier Ovelis uses his A3 on the target with the bomb debuffs and spreads them to the rest of the enemy team. Because the initial debuff was irresistible, all of the spread debuffs are also irresistible, meaning that everyone on the opposing team now has bombs. And then bombs go off. Boom. Any survivors now are in a perilous place and can be mopped up easily.

The strategy depends upon Astralith’s first target not dying, and preferably that target being Force or Void affinity (so that neither Astralith nor Vizier Ovelis have a chance of a weak hit). It is important to note that Astralith may find even more niche use on Arena as the Stone Skin teams proliferate in the top Arena metagame. Only one bomb needed to go off on this poor unsuspecting Stone Skin Warlord, and it had done over 98k after wiping his shield out.

Astralith arena strategy

There are a number of nuances to take into account when using Astralith on Arena. If Astralith’s first target has the Resurgent Mastery (which is on the third tier on the Defence tree and gives a 50% chance of removing a debuff if the target loses more than 25% of their HP in a single hit) only one bomb will land, making it likely that the strategy will fail. The more powerful the opposing team, the less likely it is that this will happen. Opponents with Reaction accessories and Shield sets (or teams featuring Krisk) drastically reduce the damage from that first hit. Ursuga Warcaller and Mountain King are the best possible targets for the first hit, since they rarely have the Resurgent Mastery anyway and rarely lose that much HP in one go.

Bombs currently have a weird (and probably buggy) interaction with Ally Protect: ally protectors don’t stop any bomb damage at all but still take some additional damage on top of the damage their beneficiaries take. Until this is fixed, this makes protectors like Krisks and Ursugas especially vulnerable.

Astralith arena strategy

Difficult Opponents

Obviously, this bomb strategy depends on going first. It goes without saying that you don’t fight a speed nuke team with it. Try that and you deserve to be slaughtered. Some opponents are unsporting enough to bring champions that can ruin everything before you even begin. The obvious answer is to not bother fighting these teams, so keep an eye out for:

  • Nekhret: Nekhret will place all sorts of defensive buffs on one champion on his team before you start. The good news is that this is usually the squishiest, slowest and least Resistant opponent. A debuff stripper or turn meter reducer usually allows you to destroy that awkward Trunda or Candraphon before they get their turn and destroy you (this happens in the third battle in the video).
  • Krisk: Krisk isn’t actually as big a problem as you might think. Just make sure Krisk isn’t the initial target so you don’t take the Decrease Attack debuff placed on you.
  • Tormin: bring a fast cleanser, and expect to do some cleaning up with A1s when he gets back up.
  • Riho Bonespear: Just have someone drop a less dangerous debuff on Riho first. A Seeker in a Toxic set, for example (maybe you have one handy from your Clan Boss team) can put an irresistible poison on her so she wastes her passive debuff transfer.
Astralith difficult opponents

Champions to Avoid

Some champions ruin the strategy simply by being on the opposing team. You can try fighting them, and you might even win, but there’s a better than 50% chance they’re an automatic fail.

  • Skullcrown: Anyone at potential Platinum level who’s fielding a Skullcrown has her built to counterattack you at the slightest tickle. Bomb her? She nukes you. Reduce her turn meter? Mushroom clouds over your pixel corpses. You could maybe try a stun, freeze or sleep but honestly? Just leave her be. Let someone else get swept away or bring Block Buffs for her to prevent the application of Unkillable.
  • Hegemon: OK, you could bring a cleanser, but the chances are about 50/50 that it’s a Nuke Hegemon rather than an Accuracy Hegemon and you’re probably too dead to be cleansed. Walk away.
  • Tuhanarak: Tuhanarak is likely to be built fast, and will therefore probably be the first one to die from the bombs. But before she dies, she’ll cleanse a bomb from anyone on her team. And then Mountain King and Rotos are still standing and you’re all one turn away from dead.

Why We Hate Swift Parry

The one thing that will wreck this strategy more decisively than anything else and which cannot be countered is a fast cleanser or a slow reviver in a Swift Parry set. If they’re on the team and Swift Parry procs? Sorry, go home, you’re done unless you have Block Buffs.

This happened in the match pictured. Rector Drath, the first target, procced the Resurgent Mastery, only one bomb went off, and she survived. Meanwhile, Duchess procced Swift Parry and veiled Rector Drath, who then revived Cardiel, followed by Duchess reviving Candraphon. After Cardiel took his turn, there was no chance of winning.

Astralith champions to avoid

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