Kantra the Cyclone is a legendary force affinity champion from the barbarians faction in Raid Shadow Legends. Her A2 is particularly strong, with the capability to land multiple debuffs at the same time. She also has an attractive passive, which provides a heal every time a debuff runs out. Kantra can be used in a number of different places, although, she is often best suited to Doom Tower teams. In this guide we will provide an end game build setup for Kantra, followed by advice on how to best complete Magma Dragon runs in the Doom Tower.
Kantra Stats Overview
- Faction: Barbarians
- Type: Defense
- Affinity: Force
- Rarity: Legendary
- HP: 18330
- Attack: 815
- Defense: 1542
- Critical Rate: 15
- Critical Damage: 50
- Speed: 99
- Resistance: 40
- Accuracy: 20
- Aura: Increase Ally ACC in by 60
- Books to Max Skills: 10
Kantra Skills Overview
A1: Bane Hatchet
Attacks 1 enemy 2 times. Each hit has a 40% chance of stealing 1 random buff from the target.
Upgrades as follows:
- Level 2: Damage +5%
- Level 3: Damage +5%
- Level 4: Buff/Debuff Chance +10%
- Level 5: Buff/Debuff Chance +10%
A2: Chaos Tempest
Attacks all enemies 3 times. Each hit has a 50% chance of placing one of the following debuffs for 2 turns: a [Block Buffs] debuff, a 50% [Decrease ATK] debuff, a 30% [Decrease SPD] debuff, a 25% [Weaken] debuff, a 50% [Decrease ACC] debuff, or a 100% [Heal Reduction] debuff.
Upgrades as follows:
- Level 2: Damage +5%
- Level 3: Damage +10%
- Level 4: Buff/Debuff Chance +5%
- Level 5: Buff/Debuff Chance +10%
- Level 6: Buff/Debuff Chance +10%
- Level 7: Cooldown -1
A3: No Escape [P]
Decreases each enemy’s ACC by 10 for each debuff they are under. This Champion will receive 4% less damage for each debuff on the attacker. Heals this Champion by 1,250 HP each time a debuff expires on an enemy. Has a 75% chance of placing a Provoke debuff for 1 turn on enemies under 5 or more debuffs at the start of this Champion’s turn. This Champion can place debuffs on weak hits.
Upgrades as follows:
- No books needed.
Kantra The Cyclone End Game Build Guide
Kantra The Cyclone was a Fusion Champion that many players should have access too. She can be quite useful in Faction Wars and her viability has risen thanks to the release of Doom Tower. One of the Doom Tower Boss, the Magma Dragon, has a weakness where it can be Provoked. Kantra is one of the few champions in the game that has a high chance to Provoke and without a cooldown. Her passive makes her viable for both the boss and any waves as long as your team applies enough debuffs.
Not only can she constantly provoke the Magma Dragon, she can reduce the damage she takes, self-sustain with her self-heals, and has affinity advantage to the Magma Dragon. This makes her one of the best champion to keep the Magma Dragon under control. This guide will cover Kantra’s build and strategy for the Magma Dragon.
Skills
Booking Kantra is not as important because her ability to Provoke comes from her passive that does not require any books to upgrade. However, booking her A2 will give a much higher chance to place debuffs and increase the consistency of having the 5 debuffs required for her passive Provoke to trigger on the boss. Otherwise, your team needs to consistently place them.
Masteries
You can build Kantra in the Defense and Support tree mastery. The most important T6 mastery to have on her for this build is Fearsome Presence to increase the chance to Provoke from her Passive from 75% to 80%. Some key masteries to have on her are the single target damage reduction masteries in Improved Parry and Delayed Death since the Magma Dragon will only perform single target attacks when provoked.
In the Support tree, the basic Accuracy masteries, Arcane Celerity to improve TM when debuffs expire, Lore of Steel for more stats, Sniper to improve debuff chance and Master Hexer to increase debuff duration.
Gear & Stats Build
The Highest level of Magma Dragon (Stage 110) has a resistance of 330 so, you will need to build your Kantra with at least that much accuracy. However, another great thing about Kantra is her All Battle Accuracy Aura of 60. If you use her as your leader, you can lower the high accuracy requirement for Hard DT from your entire team. Once you meet the accuracy requirement, you want to gear to be tanky with as much HP, Def and Speed as possible. A good number to shoot for is about 35k+ HP, 4.5k+ Def, and 200+ Speed.
Ideally, you want to speed tune your team for her to go last in your team’s rotation to allow everyone else to place debuffs so she can trigger her passive provoke on her turn. Artifact sets are very flexible on her. You can equip any artifact sets on her as long as you meet the stat requirement. The main stats for each artifact piece I would suggest are:
Recommended Main Stats
- Glove: Def %/ HP %
- Chest: Accuracy (If Accuracy requirement cannot be met) otherwise, HP%/Def%
- Boots: Speed
- Ring: HP/Def
- Amulet: HP/Def
- Banner: Accuracy
Kantra can work with almost any set in the game. Relentless set, speed sets, perception sets, anything works.
Magma Dragon Team & Strategy
Kantra’s main role is to keep the Magma Dragon provoked. However, her provoke does not have a 100% chance to land and is reliant on having 5 debuffs on the Magma Dragon. This leaves a lot of room for unlucky RNG to cause the run to fail. I would not suggest using her as your only Provoke champion. I recommend having another champion that can Provoke as a backup.
This is the team that can auto farm Stage 110 Hard Magma Dragon that features Kantra:
- Kantra: Main Provoke Champion, Provides Accuracy Aura.
- Seeker: Secondary Provoke Champion, Provides TM Boost.
- Lydia: Provides tons of Debuffs to keep the 5 Debuffs for Kantra’s Provoke. Strengthen and Inc Speed.
- Scyl of the Drakes: Constant heals, Clutch Revives on Seeker as his kit is not as defensive to tank hits.
- Zavia: DPS.
It is important to note that the boss’ Freeze mechanic cannot be resisted which may cause you do redo the fight a few times if unlucky or you have to manual the stage to ensure the best results.