Raid Shadow Legends: Ronda Champion Guide

Ronda is a Legendary champion that many newcomers to Raid had gotten by logging into the game for 7 days between 30.11.2022 – 20.01.2023. Ronda had been added to the game as a collaboration with Ronda Rousey who is an American professional wrestler, actress, former judoka and mixed martial artist! But in Raid she is a true legend of the Arena City of Velyzar.

Ronda is the second champion in raid to be able to block passive skills, second only to Ramantu. Her damage is strong across the board on a number of her abilities, but does not join the tier achievable by champions such as Trunda, Hephraak or Baron. Although, for early game accounts she does hit significantly harder than other popular options such as Kael.

Ronda Stats Overview

raid shadow legends ronda
  • Faction: Banner Lords
  • Type: Attack
  • Affinity: Magic
  • Rarity: Legendary
  • HP: 14,865
  • Attack: 1,542
  • Defense: 1,046
  • Critical Rate: 15
  • Critical Damage: 63
  • Speed: 101
  • Resistance: 40
  • Accuracy: 0
  • Aura: Increase Ally ATK in by 30
  • Books to Max Skills: 10

Ronda Skills Overview

Flaming Flurry

flaming flurry

Attacks 1 enemy 3 times. Places an extra hit if the target has less than 50% HP after the third hit. Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Damage +5%
  • Level 4 Damage +5%
  • Level 5 Damage +5%

Phase Rushdown

Phase Rushdown

Attacks 1 enemy 3 times. Will ignore [Shield] buffs and 30% of the target’s DEF. Places a [Block Passive Skills] debuff for 2 turns before attacking. This debuff cannot be resisted. Also places a [Block Active Skills] debuff for 2 turns after attacking. This debuff cannot be resisted.

Upgrades as follows:

  • Level 2: Damage +10%
  • Level 3: Damage +10%
  • Level 4: Cooldown -1

Fury Tremor

Fury Tremor

Attacks all enemies 2 times. Damage increases by 30% if this Champion has more than 50% HP. It’s Passive Effect allows immunity to Turn Meter reduction effects when this skill is not on cooldown. Decreases all Turn Meter reduction effects used against this Champion by 50% when this skill is on cooldown.

Upgrades as follows:

  • Level 2: Damage +10%
  • Level 3: Damage +10%
  • Level 4: Cooldown -1

In your Corner

in your corner

Has a 15% chance to join an attack whenever an ally attacks an enemy. This Champion will attack with their default skill. Additionally, at the start of each Round, places a [Shield] buff on this Champion for 2 turns equal to 40% of their MAX HP.

Upgrades as follows:

  • No books needed.

Ronda Mid Game Guide

It’s worth noting right away that the champion is good and has useful skills, both at the beginning and later on in the game. However, it’s not worth making her the first lvl 60 champion. Ronda have high CD on AOE attack and takes a long time to farm 12-3 brutal unlike Starter rare champions. Additionally, booking and ascending a Legendary champion requires much more resources.

We will look at what Ronda is capable of and where it can come in handy in the mid+ and early late game. The emphasis will be on PvE content, although she can work in Arena as well. It’s not always viable to make a champion work well everywhere. However, for beginner raiders there is often a small pool of champions and they are forced to adapt champions and make them as versatile as possible. Ronda is not booked for this guide to showcase her on a budget.

When your collection is large enough to give Rhonda specialization, you will decide for yourself whether she will be the storm of the PvE content and the horror of the Clan Boss or the Arena champion.

Masteries

In terms of masteries Offense with Giant Slayer T6 due to 3 hit A1 is chosen to increase the damage against Clan Boss and the rest of the Dungeon Bosses. The second branch is Defence because Support dont give us any significant benefit. Two more T5 Masteries can be avoided to save you energy, but if you interested in the full tree then Retribution in Defence its very good choice with Methodical in Offence to increase your damage on Clan Boss.

ronda mid game

Gearing Ronda in the Mid-game

Maximum versatility can be achieved in early and midgame with a Lifesteal set. Any other secondary set can be used to get the necessary stats, in this case Crit Rate because we use Crit Damage gloves due to high Arena level in guide. For lower tier Arena you can use Crit Rate gloves and this will enough.

Ronda is an Attack-based champion and has low Health and Defense values that make her vulnerable in midgame onwards.

In order to maintain a balance between attacking and defensive stats, using a chest for ATK% and a ring and a banner for HP or DEF is recommended. In substats look for Crit rate, Defense, Health and Atk. We need the correct speed that depends on your team on the Сlan Boss as well. In this guide the team with strict move order on the NM difficulty is used and in this case Ronda’s speed should be 170-180. Accuracy and Resistance do not interest us.

A fairly budget variant is showcased in the guide with approximate stats that can be achieved by an ordinary player. She wasn’t ascended to 6 stars as few early game players would have a banner for her, but if you can do it Ronda will perform even better.

Main Stats

  • Gloves – Crit Damage if you can get 100% Сrit rate in substats, if not – use Crit rate gloves main stat;
  • Chest – ATK%;
  • Boots – Speed.
  • Attributes can be whatever they are, but if possible, these are better:
  • Ring – HP/ DEF;
  • Amulet – Crit damage;
  • Banner – HP/ DEF.
mid game ronda gear

Ronda Late Game Guide

Ronda is a good dps champion for Clan Boss. Thanks to her passive skill she often joins to attack, which greatly increases her overall damage. Her aura Increases ally ATK in all battles by 30% for a positive effect on the entire team output.

It is worth noting that Ronda does not have any useful debuffs for the Clan Boss. Therefore, using her in most compositions for 1 key does not make sense, since it simply cannot deal enough damage without them. Of course, she can be used in specific lineups where the Decrease Def and Weaken debuffs are placed by other champions. However, this significantly limits the available options for your team.

Ronda can be used in both Unkillable and Counterattack teams. Since the second option is presented in the general guide, in this guide we will consider an Unkillable lineup for Ronda. She is an attack champion and has low HP and DEF but high ATK making her more suitable for this type of team.

Masteries for Ronda

In terms of masteries Offense with Giant Slayer T6 due to 3 hit A1 is chosen to deal the damage against Clan Boss. For the second branch it is better to take Defense with Retribution, which will increase the dps. As usual for Unkillable, no TM increasing masteries can be selected in order not to break the speed tune.

masteries for ronda raid shadow legends

Team Composition

Your first order of business is to select which team composition you will be using. Once you have done that, reaching the required Speed setting is the priority. In this guide we will use Helicath Unkillable team with budget speed. After those conditions are fulfilled, her gear should be aimed at increasing her damage.

Savage or Lethal sets are a luxury choice, but you can take any other sets like Cruel, Fatal, Crit Damage, Critical Rate or Speed. In this team composition it is forbidden to use Relentless set and sets that manipulate the Turn Meter. At the same time, refreshing skills is allowed so you could use Reflex.

In this variant, Ronda should have a speed of 173-177, which means that players with excellent gear are able to equip ATK% boots while reaching the required stats. This speed will allow you to use Ronda in Arena with greater efficiency if you are striving for versatility.

Main Stats

  • Gloves – Crit Damage or Crit Rate if you can’t reach 100% Crit Rate with Crit Damage Gloves.
  • Chest – ATK%.
  • Boots – Speed/ATK%.
  • Ring – AKT.
  • Amulet – Crit Damage.
  • Banner – ATK.
ronda setup

Leave a Comment