Raid Shadow Legends: Dhukk the Pierced Champion Guide

Dhukk the Pierced is an epic magic affinity champion from the Orcs faction in Raid Shadow Legends. He is a fantastic defence based champion with a lot of utility in different areas of the game. One of his best abilities is his A2, which places decrease defence and decrease attack on all opponents. This can be useful at almost any piece of content in the game, as it reduces incoming damage while increasing outgoing damage. His A1 is equally useful, placing a provoke debuff on one enemy for one turn, with 2 other enemies receiving a random provoke, meanwhile all allies will have a reflect damage buff placed on them, along with an unkillable buff.

Dhukk the Pierced Stats Overview

Dhukk the Pierced avatar
  • Faction: Orcs
  • Type: Defense
  • Affinity: Magic
  • Rarity: Epic
  • HP: 15855
  • Attack: 870
  • Defense: 1376
  • Critical Rate: 15
  • Critical Damage: 50
  • Speed: 97
  • Resistance: 45
  • Accuracy: 0
  • Aura: Increase Ally in Faction Crypts by 31
  • Books to Max Skills: 12

Dhukk the Pierced Skills Overview

Mad Chopper

A1: Mad Chopper

Attacks 1 enemy 2 times. Each hit has a 30% chance of placing a 50% [Decrease ACC] debuff for 2 turns.

Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Damage +5%
  • Level 4: Buff/Debuff Chance +5%
  • Level 5: Buff/Debuff Chance +5%
Lunatic Outburst

A2: Lunatic Outburst

Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns on each critical hit.

Upgrades as follows:

  • Level 2: Damage +10%
  • Level 3: Damage +10%
  • Level 4: Buff/Debuff Chance +5%
  • Level 5: Buff/Debuff Chance +10%
  • Level 6: Buff/Debuff Chance +10%
  • Level 7: Cooldown -1
Shrieking Display

A3: Shrieking Display

Places a [Provoke] debuff for 1 turn on the target enemy. Also has a 75% chance of placing a [Provoke] debuff for 1 turn on 2 random enemies. Places a 30% [Reflect Damage] buff on this Champion for 2 turns and an [Unkillable] buff on this Champion for 1 turn.

Upgrades as follows:

  • Level 2: Cooldown -1
  • Level 3: Cooldown -1

Dhukk the Pierced Mid Game Guide

Dhukk is an excellent champion for progression during the mid game stage when you have to tackle minotaur 15 and dungeons level 15+. His primary role is to land AOE Decrease DEF and Decrease ATK on enemies.


His A2 and A3 are worth booking as they provide invaluable debuffs that will help on waves and during boss fights. To land the debuffs sufficient ACC and Crit Rate are needed because Decrease DEF will only be placed on his A2 if the skill scores a critical hit. This can be problematic at this stage as you may not have access to ACC banners and good substats to reach sufficient amount of ACC or Crit Rate.


Support tree is really important for additional accuracy substats. The T6 mastery depends on where you’re planning to use him. The featured Dhukk was used in Clan Boss setting so Warmaster was selected as the final mastery that works in all mid game content. However, if you’re only using him in dungeons and can’t reach the Accuracy requirements Eagle Eye is also a viable option.

Dhukk the Pierced Mid Game masteries

Gear & Stats Build

For dungeons up to stage 20 and for Faction Wars, rule of a thumb for required Accuracy is to multiply the stage by 10. So for dungeons 15 you would need about 150 ACC. In terms of equipment any sets will work as long as you get high Speed (to go before your damage dealer, or speed tuned in a Clan Boss setup), 100% Crit Rate and sufficient ACC.

If you’re using Dhukk on Clan Boss with Warmaster Lifesteal set would be best in slot but this also means the requirements for the correct main and substats are high as you might lose the Accuracy or the Speed bonus from different sets.

In the featured case Dhukk is paired with Runekeeper that provides the Leech Debuff and his main use was in dungeons. Perception sets from the Forge help greatly as the provide the stats that are sought-after by this champion.

Recommended Main Stats

  • Gloves – Crit Rate
  • Chest – Def%
  • Boots – Speed
  • Ring – Def
  • Amulet – Def
  • Banner – ACC
Dhukk the Pierced Mid Game build

Clan Boss Team Setup

At mid game Dhukk the Pierced can be useful in Brutal Clan Boss, particularly Dragon 16 and Mino 15.

Team Composition

  1. Tayrel for Defense aura, Decrease Attack A1, Decrease Defense
  2. Dhukk for Decrease Defense and Attack
  3. Runekeeper for healing, cleansing, Increase Attack and Leech
  4. Frozen Banshee for Poison
  5. Longbeard for Weaken and Ally Attack, particularly interesting for Frozen Banshee and Tayrel to apply their debuffs.

Dhukk is generally useful in Doom Tower and Dungeons like Dragon or Minotaur 15 as well. He synergises very well with Tayrel as he places AoE Decrease Attack first, when Tayrel places his AoE Decrease Defense, he also puts Sleep on all enemies to provide extra control.

Dhukk the Pierced mid game clan boss team

Dhukk the Pierced Late Game Guide

Dhukk the Pierced is a Defense based Epic from the Orcs faction. He’s an alternative to Zargala and Robar as an AoE Decrease Defense for this faction. This guide will focus on his performance in Faction Wars and dungeons.


Dhukk is often compared to Stag Knight as he also offers an AoE Decrease Defense and Decrease Attack in one skill on a 3 turn cooldown. Unlike Stag, this ability is booked up to 100%. However, you need Dhukk to have 100% crit rate to ba able to place all the debuffs so he might be more difficult to build early on. His Decrease Accuracy can be useful in some boss situations and his Provoke provides extra Crowd Control on waves.


For masteries, Offense and Support tree were picked. Offense tree down to Warmaster T6 is a typical dungeons build if you want to deal more damage against high HP opponents like bosses. These masteries also work for a Clan Boss scenario.

Support tree is selected to boost Accuracy when possible to meet Hard Doom Tower’s requirements (350+ Accuracy ideally). If you can reach those numbers with just your gear or don’t plan to use him for that content, Defense tree for damage mitigation is advisable.

Eagle Eye can also be picked if you struggle to reach higher Accuracy levels. Note that Sniper only works for his Decrease Accuracy on A1.

Dhukk the Pierced Late Game masteries

Gear & Stats Build

As a debuffer, the most important stats for Dhukk to aim for are Accuracy, Speed and Crit Rate. You should aim for 220+ Accuracy for PvE contents other than DT, 350+ Accuracy for higher DT stages. For Speed, he should be as fast as possible and faster than your nuker for dungeons unless speed tuned for Clan Boss. Being as consistent as possible with debuffs requires 100% Crit Rate. The rest should go to Defense and HP.

For Clan Boss, without Leech, he should be in Lifesteal. For other content, Speed, Perception or Accuracy are very good sets to reach the stats needed, but not mandatory as long as your stats are sufficient.

Recommended Main Stats

  • Glove: Crit Rate
  • Chest: Defense%/HP%
  • Boots: Speed
  • Ring: Defense/HP
  • Amulet: Defense/Crit Damage
  • Banner: Accuracy

As for the special accessories, they can help but certainly not mandatory, he works well without them.

Dhukk the Pierced Late Game build

Faction Wars Setup

Decrease Defense makes clearing contents faster, and Faction Wars are no exception.

Dhukk provides a very solid Defense aura for the crypts, a Decrease Defense and Attack and last but not least a form of Crowd Control with his Provoke. A versatile champion like him is valuable for team building as he provides you with more flexibility and allows you to bring other utility champions if needed.

Team Composition

  1. Dhukk: Aura, CC, Defense and Attack Down
  2. Iron Brago: Damage, Defense up, Attack down and Provoke
  3. Seer: Damage and Weaken
  4. Vrask: Healing
  5. Old Hermit Jorrg: Revive, Attack up, TM boost
Dhukk the Pierced Late Game faction wars

Dhukk the Pierced Dungeon Runs

Dragon 20

Dhukk and Achak working together to control waves in Dragon 20. The strategy here is to keep your fragile damage dealers alive, and carry them to the Dragon. Once your poisoner reaches the Dragon they will be able to kill the boss by themselves.

Team Build

  1. Dhukk plays an important role here as he provides Decrease Defense to make Kael hit harder, Decrease Attack so your team takes less damage and Provoke to tank for your weaker champions.
  2. Achak provides extra control and damage reduction through Freeze and Strengthen.
  3. Apothecary provides Increase Speed, Increase TM and Healing to make the run smoother
  4. Kael provides AoE damage on waves and Poisons with Frozen Banshee to kill the Dragon quickly
Dhukk the Pierced dragon 20

Ice Golem 20

Dhukk helps greatly with survivability against the Ice Golem in various ways. His Decrease Attack allows the team to survive against the boss for most hit, his Provoke can prevent the Terrorbeasts from putting up Reflect Damage on wave 2, his Decrease Accuracy allows you to avoid dangerous debuffs (Decrease Defense, Heal Reduction, Freeze) and his Decrease Defense makes the runs faster, meaning less chance for bad RNG.

Team Build

  1. Apothecary: Defense aura, Increase Speed and TM, Healing
  2. Dhukk: Decrease Defense, Decrease Attack, Decrease Accuracy and Provoke
  3. Reliquary Tender: Cleansing, Healing and Revive
  4. Kael: Wave damage and Poisons
  5. Ghrush: Healing, backup Decrease Attack, Wave damage
Dhukk the Pierced ice golem 20

Spider 20

Dhukk also finds a place on Spider’s Den Stage 20. His most important skill there is the AoE Decrease Defense and Attack. This allows your champions to hit harder against the boss (Heartseeker from Coldheart), allows Miscreated Monster to put up a bigger Shield but also makes the Spider and spiderlings hit for less against your team, making Miscreated Monster’s shield even more durable. Overall, his kit also improves your team’s survivability considerably against the Spider.

Team Build

  1. Miscreated Monster: Shield
  2. Drexthar: HP Burn, Spider tank
  3. Dhukk: Decrease Defense, Decrease Attack
  4. 2 Coldhearts: Enemy MAX HP nuke, TM control
  5. Ghrush: Healing, backup Decrease Attack, Wave damage
Dhukk the Pierced spider 20

Ice Golem 25

Dhukk brings a Decrease Attack debuff that is very valuable for the Ice Golem’s Peak as the boss there hits extremely hard. That’s also the reason why Stag Knight is so often seen in this dungeon rosters. As Stage 25 is Magic affinity, Dhukk has an edge over Stag Knight here. His other utility such as Decrease Defense and Provoke are also very important to make the run faster or to help control the waves to lessen the burden on Ursala. The team showcased uses HP Burn to bring the boss down.

Team Build

  1. Achak: Defense aura, Freeze, TM boost, and Healing here
  2. Dhukk: Decrease Defense, Decrease Attack, Provoke, Decrease Accuracy
  3. Ursala: Increase Defense, Increase Attack, Strengthen and Revive
  4. Tyrant: HP Burn, Increase Defense and Ally Protection
  5. Sicia: HP Burn, Weaken, Damage
dhukk ice golem 25

Dragon 25

Despite being negative affinity against the Dragon on Stage 25, Dhukk can still work as a debuffer. He also naturally acts as a tank there on top of his Provoke skill (no hit so not subject to weak hit either). For a reliable Decrease Defense and Decrease Attack, he is certainly not ideal, but can very well help you tackle this dungeon. The goal here is to bring your poisoner to the Dragon, as it is still your most reliable source of damage to take down that boss.

Team Build

  1. Achak: Defense aura, Freeze, TM boost
  2. Dhukk: Decrease Defense, Decrease Attack, Provoke
  3. Fenax: Wave damage
  4. Occult Brawler: Poison
  5. Ursala: Increase Defense, Strengthen, Revive
dhukk dragon 25

Fire Knight 25

The Fire Knight’s Castle is a difficult dungeon because of multiple role requirements. You want to survive waves, have enough TM control against boss and enough multi hit to bring the shield down quickly. Dhukk provides some of those with his 2 hit A1 and his Provoke on waves. Decrease Defense helps your damage dealer do more damage.

Team Build

This team relies on Alure to keep boss from moving completely and Seeker allows Alure to go more often for maximum efficiency.

  1. Dhukk: Decrease Defense, Decrease Attack, Provoke debuffs.
  2. Alure: TM control; 3 hit A1.
  3. Seeker: TM boost, Increase Attack, 2 hit A1.
  4. Scyl: Healing, Stun, TM control, Decrease Speed debuff.
  5. Foli: Wave damage, multi hit on all his skills.

If you want to deal with the boss even faster, you should pick Giant Slayer at T6 for Foli.

Dhukk fire knight 25

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