Raid Shadow Legends: Husk Champion Guide

Husk is an epic, force affinity champion from the Undead Hordes faction in Raid Shadow Legends. He is a hard hitting champion that is also good at control, making him great for boss fights, this is made possible due to his AOE stun ability, whihc also hits for enemy MAX HP. He is good at a variety of content in Raid, although, he is usually best in Spider 19 and Hydra. Where he can make use of the AOE nuke on his A2 ability, in combination with his provoke against the head of decay, from his A1.

In this guide we will look over Husks main stats and skills. Followed by an in-depth analysis on late game husk setups, including information on masteries, gear and stat setups. Finally, we will take a dive into dungeon runs with Husk and which team builds to use to get the most out of this champion.

Husk Stats Overview

Husk avatar
  • Faction: Undead Hordes
  • Type: Health
  • Affinity: Force
  • Rarity: Epic
  • HP: 20970
  • Attack: 969
  • Defense: 936
  • Critical Rate: 15
  • Critical Damage: 50
  • Speed: 98
  • Resistance: 45
  • Accuracy: 0
  • Aura: Increase Ally HP in Arena battles by 30
  • Books to Max Skills: 13

Husk Skills Overview

Burning Iron

A1: Burning Iron

Attacks 1 enemy 2 times. Has a 20% chance of placing a [Provoke] debuff for 1 turn.

Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Buff/Debuff Chance +5%
  • Level 4: Buff/Debuff Chance +5%
  • Level 5: Damage +5%
  • Level 6: Buff/Debuff Chance +10%

A2: Despair

Attacks all enemies. Has a 35% chance of placing a [Stun] debuff for 1 turn. Damage inflicted is proportional to enemy MAX HP.

Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Buff/Debuff Chance +5%
  • Level 4: Buff/Debuff Chance +10%
  • Level 5: Buff/Debuff Chance +10%
  • Level 6: Cooldown -1

A3: Retaliate

Attacks 1 enemy. Damage increases according to this Champion’s current HP.

Upgrades as follows:

  • Level 2: Damage +10%
  • Level 3: Damage +10%
  • Level 4: Cooldown -1

Husk Late Game+ Guide

Husk is a Force Affinity HP Champion in the Undead Hordes faction, and this well-upholstered zombie is one of the handful of champions who have an ability that does damage based on Enemy Max HP.

As a HP-based champion, he can be built to be quite tough, and brings some useful debuffs to the table. Husk has a reasonable chance of provoking opponents with each of the two hits of his A1, especially when booked, which makes him an effective control against wave opponents and especially useful against the Magma Dragon. His AoE A2 not only hits based on Enemy Max HP (doing a bit less damage then Royal Guard’s similar ability), but also has a 60% chance of stunning opponents when booked out, which means that he can be useful against both waves and bosses. Even in Doom Tower and level 21+ dungeons, where Enemy Max HP damage is capped, Husk can be a decisive factor in boss battles.

Most of the time Husk has been completely eclipsed by Royal Guard due to affinity issues with the most popular dungeon for MAX HP Nukes – Spider 20. However, nowadays Husk has his own niche in PVE content.


Husk benefits from all of the Masteries that maximise damage. At Tier 6, he can gain the largest benefit from either Warmaster, Helmsmasher and Flawless Execution.

  • Warmaster allows him to do more damage against bosses with his A1 and his A3 at a slight cost of A2 damage.
  • Helmsmasher and Flawless Execution favour the A2 slam and allow him to do more damage against waves.
  • It is generally recommended to use Helmsmasher if your Crit Damage is higher than 220%+ for maximum benefit.
husk masteries late game

Gear & Stats Build

Husk can be a little tricky to build – his A1 does damage based on Attack, while his A3 does damage based on his current HP. He is one of the rare champions who is better served by his A1 and A2 being improved by books than his A3, which does respectable damage at best and unless you build him specifically with his A3 in mind, does not have the utility of either of his other abilities.

Critical Damage and Crit Rate should be high and Husk needs a decent level of Accuracy for his debuffs to land. Essentially, you need to decide whether to concentrate on Accuracy, Attack or HP, or to fall somewhere between them. It is easier to build Husk with high HP than high ATK, and with enough HP, Husk’s A3 can be deadly, but it is still not one of the biggest damage dealing abilities in the game. You might find that in a preset team you prefer not to use the ability at all, since the A1 Provoke is so valuable.

You can build him as an all–out damage doer, but there are many other champions, especially if you’re in the late game, who do a better job of that, and you may find that his crowd control abilities are too useful to be wasted.

The build featured here is a hybrid build, intended to work in as wide a range of venues as possible. It has a reasonable amount of HP, and enough Speed and Accuracy to be viable in dungeons and the Doom Tower. In preset teams, this Husk’s AI is set not to use his A3. Stats are better than sets, and Husk benefits as much as any other champion from Speed and Divine Speed, Perception, Relentless, Lifesteal, Resilience and so on. Stun, Retaliation and Reflex sets can be very effective on Husk. If built with a lot of HP, a Shield set can defend Husk’s entire team. With a Destroy set he can be a viable DPS option against the Scarab King.

Recommended Main Stats

  • Gloves: Crit Damage
  • Chest: HP%
  • Boots: Speed
  • Ring: ATK, with HP% substats
  • Amulet: Crit Damage
  • Banner: ACC

Husk can benefit from refresh jewellery if you have any spare ones.

husk late game build

Husk Late Game+ Dungeon Runs

Spider 25

While he is off-affinity against Spider level 20, Husk is positive affinity against Spider 25. In the showcased team below, he is with Achak the Wendarin, Visix the Unbowed, Venus and Miscreated Monster.

Venus drops Defense and burns the spiderlings, while Achak freezes them. Meanwhile, Visix is set to only use her A1 for Turn Meyer Control and Miscreated Monster helps keep everyone alive with his shields, although his Ally Protect is disabled in this setup. Furthermore, Husk’s A1 and A2 offer a little more control if needed, but primarily he’s here to do damage.

Although the spider does get a turn, the combination of the AoE HP burn and Husk’s slams kill the spider. Husk’s damage is the second highest after Venus’s burn damage.

husk dungeon runs spider 25

Dragon 20

Husk has always been a great champion to farm Dragon 20 with, as he can help to control waves and does sizeable damage against the Dragon. Most of the time Dragon is considered to be an easy dungeon for Late and Late Game+ players so Husk was rarely used for farming and speed running.

In the team here, Husk is with Venus for AOE Decrease Defense, Weaken and HP Burn for faster wave clears. Ursala the Mourner for Decrease Attack, defensive buffs and revives. Coldheart is used for MAX HP Nuke, while Thea the Tomb Angel is used for wave clear.

It can be seen that with his combination of control and damage, Husk matches the other two DPS champions easily.

husk dragon 20 dungeon run

Crypt 21 Faction Wars

In Crypt 21 of the Undead Hordes Crypt in Faction Wars, Husk does much the same job he does in dungeons. He isn’t by any means the primary damage dealer, but in a solid team he is still an effective control of waves (even though he is largely off-affinity for the difficult Valkyrie wave) and can do a lot of damage to the boss.

Team Build

  • Gorgorab, who brings heals and revives.
  • Seeker, who increases Attack and Provokes.
  • Bloodgorged, who brings DPS, Decrease Defense and some cooldown control.
  • Ma’Shalled, who controls the waves and provides a fantastic suite of buffs, as well as dps

Here, Husk is a solid member of the team whose contribution helps make for a convincing win.

husk in crypt 21 faction wars

Doom Tower: Magma Dragon

In the Doom Tower, Husk’s use cases are situational. He can be part of winning teams in the Secret Rooms for Epic Undead Champions, Force Champions and HP Champions, bringing control and decent damage. In auto strategies, he is generally best served by having his A3 disabled in the team setup.

As a PVE fighter, Husk can come in against several of the Doom Tower bosses, including the Frost Spider, Eternal Dragon, Celestial Griffin and Scarab King. However, his very best place in the Doom Tower is in a team fighting Kuldath the Magma Dragon.

He is positive affinity against Kuldath in the Frost Spider rotation and neutral affinity in the Eternal Dragon rotation.

Team Build

  • Ursala the Mourner with Decrease Attack, Increase Attack, Increase Defense, Strengthen buffs and Revive
  • Venus for AOE Decrease Defense, Weaken and Poison – her AI defaults to not using HP burn against Kuldath
  • Ma’Shalled for several important debuffs and buffs, control of waves and secondary DPS.
  • Kantra the Cyclone is the team lead, whose Accuracy aura allows Husk’s debuffs to land on the boss even at the highest levels.

The strategy is simply to keep enough debuffs on the boss that Kantra’s passive Provoke procs most turns and for Husk to give another chance of provoking the boss with his A1 should Kantra’s provoke (75% chance only) fail. This allows the team to wear him down quickly.

Even though Husk’s A2 damage is capped, his damage output still outstrips that of a top-tier legendary DPS champion in the final tally. The Husk/Kantra team-up works for both rotations, regardless of who else comes along for the fight.

husk in doom tower dungeon runs

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