Sinesha is an epic champion from the Knights Revenant Faction in Raid Shadow Legends. She is a good champion to have in your arsenal and is particularly strong in the Arena due to her healing ability. Although, she also proves useful in the area, when setup in a blender composition, paired with an ally attack champion and another A1 AOE Champion. Sineshas A1 ability is also powerful, being able to attack twice against any opponent who has less than 50% life points. This guide will cover Sineshas key stats and skills, followed by a late game guide for fraction wars. The guide will include factors such as mastery selection, gear and stats and a strategy for stage 21 faction wars.
Sinesha Stats Overview
- Faction: Knights Revenant
- Type: Support
- Affinity: Force
- Rarity: Epic
- HP: 17340
- Attack: 892
- Defense: 1255
- Critical Rate: 15
- Critical Damage: 50
- Speed: 101
- Resistance: 30
- Accuracy: 0
- Aura: Increase Ally HP in Faction Crypts by 31
- Books to Max Skills: 13
Sinesha Skills Overview
A1: Burning Wave
Attacks all enemies. Places an extra hit on enemies with less than 50% HP after the first hit.
Upgrades as follows:
- Level 2: Damage +5%
- Level 3: Damage +5%
- Level 4: Damage +5%
- Level 5: Damage +5%
A2: Vaporize
Attacks 1 enemy. Puts the target’s skills on cooldown. Heals the ally with the lowest HP by 25%.
Upgrades as follows:
- Level 2: Damage +5%
- Level 3: Damage +5%
- Level 4: Damage +5%
- Level 5: Cooldown -1
A3: Immortality
Equalizes the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP. Then heals the target ally by 10% of their MAX HP.
Upgrades as follows:
- Level 2: Heal +10%
- Level 3: Heal +10%
- Level 4: Heal +15%
- Level 5: Heal +15%
- Level 6: Cooldown -1
A4: Activate Arcane Master
<Secret Skill – NOT VISIBLE TO PLAYERS – activates when 15704 is used.>
Upgrades as follows:
- No books needed.
Sinesha Late Game Faction Wars
This Sinesha build will focus on faction wars where she acts as a form of control and healing.
Masteries
There are two different paths that Sinesha can go with masteries – one with a focus on more damage (Warmaster) and one focused on control (Fearsome Presence and a stun set). The Warmaster path is preferred due to the nature of high HP of all the enemies, but Fearsome Presence will make traversing the waves of enemies much easier. Since this Sinesha is paired with Miscreated Monster, she’s a hybrid. Warmaster is used as the final mastery for additional damage, while she is wearing a Stun Set.
Helmsmasher and Flawless Execution do not shine in this type of content and it barely matters on the 21st floor. Accuracy from the support tree is useful for her to land her A2 ability. For Knights Revenant faction wars, full masteries are a strong recommendation, as this is one of the most difficult crypts.
Having books on her A2 and A3 will definitely increase survivability of the whole team, but overall not required.
Gear & Stats Build
For this build, we are using a Stun Set and a Speed set. We want to spam out those stuns as frequently as possible with her A1 and reserve her other skills for emergencies. There are many stats that are required for this build:
45K+ HP for survivability, 200+ SPD to effectively spam stuns and use the emergency heal, 200+ ACC to land Evil-eye and her A2. Once those stats have been reached, Sinesha can be geared to have some crit rate and crit damage. The main stats for her gear:
Recommended Main Stats
- Glove: Crit Dmg %
- Chest: HP %
- Boots: Speed
- Ring: HP
- Amulet: Crit Damage
- Banner: Accuracy
Stage 21 Strategy
She is so effective that it is not uncommon to run two Sinesha in faction wars. She can be a lead with her HP aura because survivability is everything. The method for Stage 21 and all other stages is fairly simple.
Focusing on Stage 21: for the waves, spam A1 to stun as many enemies as possible. Depending on how many are stunned and the overall tankiness of your team, choose to use her A2 to prevent the enemies from using a skill. This can be seen being done on one of the Valkyries right before the enemy’s turn. Only do this if the other targets are not a threat. The main threats for the first wave would be Warlord and Martyr and Valkyries on the second wave. Since Valkyrie and Martyr are the stronger affinity, there is a good chance the skill will not land and the A2 should be thought as an emergency single target control technique.
During the boss fight, she will help control the minions until they are down. After the minions are eliminated, she will be there primarily for healing your softer champions.