Raid Shadow Legends: Hegemon Champion Guide

Hegemon is a legendary void affinity champion from the knights revenant faction in Raid Shadow Legends. He features a unique passive effect that will allow him to go first in any situation (unless facing himself, in which the fastest hegemon will go). He is extremely powerful in Arena and this is his main use. His A2 ability is what you should lead the fight with, it places a decrease attack debuff on all opponents, with a 50% chance to place a block skills. Furthermore, Hegemon can be used in a Nuker build or a Crowd Control build, this guide will provide both builds with in-depth guidance on how to use Hegemon in each.

Hegemon Stats Overview

Hegemon avatar
  • Faction: Knights Revenant
  • Type: Attack
  • Affinity: Void
  • Rarity: Legendary
  • HP: 19155
  • Attack: 1487
  • Defense: 815
  • Critical Rate: 15
  • Critical Damage: 63
  • Speed: 96
  • Resistance: 30
  • Accuracy: 10
  • Aura: Increase Ally C. RATE in by 19
  • Books to Max Skills: 9

Hegemon Skills Overview

Grave's Grasp

A1: Grave’s Grasp

Attacks 2 times at random. Each hit has a 35% chance of placing a 30% [Decrease SPD] debuff for 2 turns.

Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Damage +5%
  • Level 4: Buff/Debuff Chance +5%
  • Level 5: Buff/Debuff Chance +5%
  • Level 6: Buff/Debuff Chance +10%
Crippling Cold

A2: Crippling Cold

Attacks all enemies. Places a 50% [Decrease ATK] debuff for 2 turns. Also has a 50% chance of placing a [Block Active Skills] debuff for 2 turns.

Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Damage +5%
  • Level 4: Damage +10%
  • Level 5: Damage +10%
Fateful Arrival [P]

A3: Fateful Arrival [P]

Always goes first each Round. If multiple Hegemons are in battle, the Hegemon with the highest SPD will move first, followed by the next highest, and so on.

Upgrades as follows:

  • No books needed.

Hegemon Arena Nuke Build Guide

Hegemon is one of the most devestating arena champions in the game because his passive Fateful Arrival allows him to take the first turn a battle. It’s worth noting that Kriks’s passive will apply a shield before Hegemon takes his turn and this is the expected behaviour.

Hegemon has good base attack and crit damage and is of the void affinity. With the right gear he can completely obliterate and one shot an enemy before they even take a turn resulting in 1 second battles. A nuke hegemon should be built with as much damage as possible and in the savage artifact set combined with the cruel artifact set.


All masteries linked here are about maximising the damage of his A2 Crippling Cold. Heart of Glory, Ruthless Ambush and Bring it Down enable him to deal more damage on the first turn with his A2. Helmsmasher is the best T6 mastery for late game players who can budget a high enough critical damage percentage into their build (generally 200%+). The defense tree masteries largely don’t matter but the defense T5 masteries Retribution and Deterrence can assist if you don’t kill them on the A2 nuke.

hegemon nuker build masteries

Gear & Stats Build

The Savage artifact set is crucial as it delivers the most damage out of all the four piece artifact sets. The remaining two slots should optimally be filled with the cruel if possible. Combining the savage set with cruel and helmsmasher can produce incredibly high damage attacks during the A2 Crippling Cold.

You should aim to reach 100% crit rate for most nuke Hegemon builds. There is one exception which is lowering his crit rate to 60-70% in order to avoid the Cardinal revive strategy, however most players should avoid that build unless they are using him during the last push of Arena reset in Platinum. Attack and critical damage are the priorities after reaching 100% crit rate and attack should not be neglected. There is no benefit to speed with a nuke Hegemon as the goal of the build is to one shot the enemy during his passive on the first turn.

Accuracy is a nice to have but should never be picked up at the cost of attack and crit.

Recommended Main Stats

  • Glove: Crit Damage%
  • Chest: Atk%
  • Boots: Atk%
  • Ring: Atk
  • Amulet: Crit Damage
  • Banner: Atk
hegemon nuker build gear and stats

Arena Nuker Strategy & Tactics

If you intend to use Hegemon in arena offence, use an ATK% aura champion as the leader for the extra few hundred attack power. When the featured Hegemon build does work, the battles are over quite fast.

When used on defense, he pairs best with a support reviver, a shield champion who can also damage and then a wildcard spot. Hegemon pairs very well with Tormin because an Arbiter who lives and revives the other enemy champions will also likely freeze them due to the two TM boosts and attack up buff.

Teams with likely candidates for shield sets such as Mountain King, Harvest Jack and Skull-Lord are worth skipping because of their high health pool and the shield artifact set. Krisk teams are also worth skipping due to his shield passive and decrease attack too. Good candidates for a nuke target is a team with primarily attack or HP based champions, double nukers, single target revivers or teams without a reviver support champion at all.

hegemon nuker build team composition

Hegemon Arena Crowd Control Build

Hegemon is arguably one of the best arena champions in the entire game no matter what level your account is at. He provides excellent detterence in your arena defense and has a variety of playstyles for arena offence as well. Hegemon can be built for near unrivaled crowd control and turn meter manipulation that can give you the first move in the battle even though the enemy speed booster is faster than yours.

This guide will explore the Crowd Control (CC) build catered towards late game players, however the concepts remain the same regardless of the account level.


Hegemon’s strongest ability in arena offense is his A1 when combined with the Evil Eye mastery. This allows you to guarantee going first against the enemy by using a Hegemon, reducing their Turn Meter and applying Decrease-Speed on the main turn meter booster and possibly a second target depending on who the A1’s second hit randomly selects. A hegemon who is built fast enough in a double turn meter boosting team can even take two turns before your nuker due to his passive, allowing you to apply evil eye and decrease speed on their turn meter booster and then cycle back around to use A2 on the enemy team and potentially lock them out further.


The masteries are all focused around landing/extending debuffs and locking out your enemy. Fearsome Presence is the T6 mastery of choice, because it increases the chance of your artifact set activating on the enemy (sets don’t need accuracy). Evil eye is arguably the most important mastery for a CC hegemon because it allows you to reduce the enemy’s turn meter by 20% on up to two targets. This allows you to boost first before an opponent who has a faster Arbiter. All other masteries are around maximising your accuracy, extending debuffs (Master Hexer) or adding survivability for Hegemon if he’s used in your arena defense.

hegemon crowd control build masteries

Gear & Stats Build

The primary stats of a CC hegemon are speed and accuracy. Building your Hegemon with speed allows you to fend off enemies in your arena defense if they bring their own Hegemon and aren’t as fast as you. In addition to that, a faster Hegemon takes more turns throughout the fight and provides more lockout.

It is VERY important that you do NOT build any crit rate into your CC hege. If your Hegemon crits the enemy and they have Cycle of Revenge T5 defense mastery then they have a chance of increasing their turn meter and potentially ruining your speed cut. A hybrid role (CC+nuke) Hegemon is a bad choice because it limits your options in arena offence because of this mastery. It’s also wise to build as little attack/damage as possible so that the enemy booster doesn’t activate the Resurgent defense mastery that can remove the Speed Down debuff.

The best artifact sets are Stun, Taunting and Daze. Each set is situationally as good as the other and it comes down to what line up you have and what the enemy has. You may want to avoid Taunting if the enemy has a blender because it will severely hurt your team. You may also want to avoid Daze if you have a debuffer that also attacks at the same time such as Stag Knight because it will wake them up. Taunting has the highest chance of the sets to activate so if you build this then make your Hegemon as tanky as possible with HP% gloves and DEF neck/ring with HP% substat due to the scaling of his base stats. Stun provides the most versatility and complete lockout, albeit with a lower chance of activating.

Recommended Main Stats

  • Glove: NOT Crit Rate%, use anything with speed/acc substats
  • Chest: Accuracy
  • Boots: Speed
  • Ring: Any
  • Amulet: Any – use whatever has the highest accuracy
  • Banner: Accuracy – use whatever has the highest speed
hegemon crowd control build gear and stats

Arena Crowd Control Strategy & Tactics

Hegemon on auto and on defense will use his A2 first, however he really shines when using his A1 (Grave’s Grasp) combined with the mastery Evil Eye (support T4). The maximum potential of this build is achieved when used in conjunction with his Fateful Arrival passive because you can reduce their speed booster’s turn meter and apply a speed down debuff. This allows you to go before the enemy even though your primary speed booster is slower.

hegemon crowd control build team composition

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