Raid Shadow Legends: Seeker Champion Guide

Seeker is an epic champion from the undead hordes faction in Raid Shadow Legends. Seeker is an excellent champion to have in your team, he is great in clan boss teams such as Batman Eater comp and Unkillable team compositions. Wat makes him so good is his turn meter booster, as this ability also provides an extra turn and grants increase attack to all team members. In this guide we will look over all of seekers skills and stats. Followed by late and end game guides for optimal use of Seeker, including information on builds and masteries.

Seeker Stats Overview

Seeker avatar
  • Faction: Undead Hordes
  • Type: Defense
  • Affinity: Magic
  • Rarity: Epic
  • HP: 16845
  • Attack: 1002
  • Defense: 1178
  • Critical Rate: 15
  • Critical Damage: 50
  • Speed: 103
  • Resistance: 45
  • Accuracy: 0
  • Aura: Increase Ally in Arena battles by 30
  • Books to Max Skills: 9

Seeker Skills Overview


A1: Devour

Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a [Stun] debuff for 1 turn. Has a 50% chance of placing a 60% [Decrease DEF] debuff for 1 turn if the [Stun] debuff is placed.

Upgrades as follows:

  • Level 2: Damage +5%
  • Level 3: Buff/Debuff Chance +5%
  • Level 4: Damage +5%
  • Level 5: Buff/Debuff Chance +10%
  • Level 6: Damage +10%
  • Level 7: Buff/Debuff Chance +10%
  • Level 8: Damage +10%

A2: Tailwind

Fills the Turn Meter of all allies by 30%. Places a 50% [Increase ATK] buff on all allies for 2 turns. Grants an Extra Turn.

Upgrades as follows:

  • Level 2: Cooldown -1
  • Level 3: Cooldown -1
Dark Blood [P]

A3: Dark Blood [P]

Heals this Champion by 20% HP and places a 60% [Increase DEF] buff on all allies for 2 turns when hit with a critical hit.

Upgrades as follows:

  • No books needed.

Seeker Late Game Guide

The Seeker is one of the highest utility epic champions in the game. It boosts many rare abilities from different champions that are relevant from early to deep late game. This guide explains how a single Seeker build can be useful for a wide variety of game areas from Ultra-Nightmare Clan Boss to platinum arena. The key to Seeker is in the support and control abilities, turn meter boosting, attack up buff, automatic defence up that trigger when hit, and taunt on default attack.


Mastery wise, Seeker is not a key damage or healing champion. He can be fantastic as a support and he is definitely worth fully booking in the late game.

Therefore, if you’re using Seeker for clan boss [Warmaster] is the correct t6 mastery, along with [Retribution] and [Deterrence] for extra attacks. In arena this also grants a chance to taunt. In the late game builds the equipment like accuracy banners and great hall bonuses are more readily available, making it possible to switch to better survivability and team utility, like in this mastery build.

This build does not have any turn meter boosting masteries or skill cooldowns. This is the selection required for unkillable and counterattack clan boss teams that must cycle the skills in a pre-determined sequence.

seeker late game masteries

Gear & Stats Build

The Seeker finds itself as a support champion in both arena and the clan boss (CB). As the CB usually requires speed tuning, you will find that if you only have 1 Seeker, the CB needs to dictate the gear. For example, the famous BAT unkillable UNM setup requires Seeker to be at 248-263 speed. This makes the Seeker also an ideal 2nd speed booster in Gold 4 or 3×3 arena.

Gear wise, speed matching to the rest of team is the most important consideration. I recommend going for 3 sets of speed to meet the late game challenge of a support champion at around 250 speed. This will be suitable for many CB setups as well as Gold 4 arena. In Gold 4, the typically 1st speed lead might have a speed of 300-330 speed with a 20-30% turn meter boost (e.g. Arbiter, Lyssandra, Sethallia, Kymar). This makes Seeker going second ideal, offering the attack up in the process.

Despite the attack-based Seeker not being a critical damage champion, improving its stats in attack, critical chance, and damage is still important in the long term. In the Batman-Eater speed tune, a 250 speed Seeker, maintaining 100% chance crit and 3000 attack can do over 12m damage on UNM. Ideally the attack and critical damage should be higher.

Recommended Main Stats

  • Glove: Crit Damage%/Crit Rate %
  • Chest: Atk%
  • Boots: Speed
  • Ring: Atk
  • Amulet: Crit Damage
  • Banner: Atk / Acc
seeker gear and stats build

Seeker End Game Guide

Seeker is an excellent Arena champion for a go-second team due to his passive granting Increase Defense when someone places a Critical hit on him and his aura. Due to this we focus the masteries on both Defense and Support trees with an emphasis on negating incoming damage.

You should consider booking Seeker if you’re using him in Arena extensively.


Defense Tree

For the defense tree we primarily focus on masteries that grant damage mitigation, Blastproof and Delay Death are fantastic for this. Additionally Shadow Heal and Rejuvenation help sustain through the incoming damage. The primary reason we take this tree is for either the extra Resistance with Unshakable for this type of build or Bulwark to redirect the damage from allies to Seeker. Only one such mastery will work if you have multiple champions with it.

The two counter attack masteries are taken for two reasons. The first is to provoke enemies and the second reason is having champions hit Seeker can make his passive proc more often, although it has a 5 turn cooldown.

Support Tree

Support tree helps with Accuracy to make Provoke land, so we take extra accuracy nodes, as well as Evil Eye for some strategic TM reduction

seeker end game masteries

Gear & Stats Build

Seeker is featured in a slow tanky team there’s quite a few stats to prioritize, namely Resistance for this build needs to be at your current level of content. However, Seeker is pretty easy to gear overall, as he is naturally very tanky with the passive protecting him.

Recommended sets

  1. Stoneskin, Relentless, Stalwart, Speed, Shield.
  2. stat sets (such as protection, immortal, resilience etc..) that increase his overall survivability, mainly aiming at HP/DEF or RES.

Seeker allows cycling of turns with his A2 which can be important, especially when you need the passive to have a good uptime. This is part of the reason Relentless set is used in this feature. It allows you to take the 5 turn cooldown, to a 2 or 3 turn cooldown, since he has inbuilt extra turns if you truly believe in RNG. Reaction Accessories are highly recommended but not required.

Recommended stats

  1. Resistance to your current level of content (400+ for Gold 4 classic).
  2. HP and DEF.
  3. 150-180 speed (as you want to go 2nd but still not get lapped 3 or 4 times).
  4. Accuracy is less important then for faster teams (which this type of team is good against) they won’t build much resistance, if any at all. Accuracy is recommended but its unlikely you will need a lot to be provoking, and it’s also not awful if you get resisted.

Recommended Main Stats

  • Gloves: HP/DEF%
  • Chest: Resistance
  • Boots: HP/DEF%
  • Ring: HP
  • Amulet: HP/DEF (whichever has better accuracy/resistance)
  • Banner: Resistance
seeker end game build

Building a team for Seeker in the Arena

Seeker is a fantastic way to mitigate incoming damage in a go 2nd team. There is a little trick with positioning that can make Seeker more effective. Champions take damage based on the order the champions are setup in the selection screen. The leader position will always take damage first, then the top box (For classic arena – or 2nd in 3×3).

Because of this, if you want to use Seeker as you’re leader, you will get the full benefit out of his passive since it will trigger on everyone. But, if you want to use someone else, make sure he is in the second position on every team, that will help reduce damage on the rest of your champions.

Team Composition

  • Seeker – Seekers passive provides a substantial survivability increase, to the entire team and his A2 helps cycle turns.
  • Minaya – She’s here primarily to recover from the go first teams burst damage, allowing you to sustain.
  • Khoronar – He is our teams damage, with the constant counter-attacks thanks to Minaya’s partnership, he can reduce turn meter and do a lot of damage.
  • Godseeker – Alongside increasing Minaya’s healing, she can help reduce enemy buffs, and provides a safety net with a revive.

The team is good vs traditional speed teams assuming there is no block revive such as Foli, damage that ignores DEF or bombs. Godseeker being unable to revive can hurt a lot. Additionally, standard single target nukers like Rotos can rampage your team very easily, so avoid him. Finally, be aware that cleanses are nasty against this team, Block Debuffs are less important since we have Godseeker to decrease buff duration

seeker team composition

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