Fairy Rings are a type of transportation system in Oldschool Runescape. They become unlocked after partial completion of the Fairy Tale II – Cure a Queen quest. There are currently a total of 48 working fairy ring codes out of a potential 64.
To use a fairy ring, players will need to be wielding the dramen or lunar staff. Alternatively, once you have completed the Lumbridge & Draynor diary elite tier, you will be able to use the rings without a dramen or lunar staff.
How to use a Fairy Ring?
To use a fairy ring, players must first find one in any of the 48 locations around osrs. Players can make a fairy ring in their PoH (with 85+ construction), which is theoretically the most accessible fairy ring in the game if you have an efficient PoH layout.
Players without this will find the fairy ring at Legends’ Guild is easy to access if you have the quest point cape teleport. Alternatively, a slayer ring teleport to the Fremennik Slayer Dungeon is only 16 tiles away from a fairy ring.
Once you have reached a fairy ring you will then need to add a code. The code should correlate to the destination you want to travel to. As each destination has its own unique 3 letter code. These codes can be found listed below.
Fairy Ring Code Combinations
The fairy ring codes can be broken down into 4 individual categories or types. Each category begins with its own letter “A”, “B”, “C” or “D”. You can find all of the available fairy ring code combinations in the tables below for each type.
“A” Code Combinations
Code | Location | Notable Features |
---|---|---|
A-I-Q | Mudskipper Point | Asgarnia Ice Dungeon, Rimmington & Mogres. |
A-I-R | Island – South of east Ardougne | Empty island used for clue scroll co-ordinate steps. |
A-J-Q | Cave south of Dorgesh-Kaan | Cave Crawlers, Cave Bugs, Cave Slimes and Molanisks. |
A-J-R | South-east Rellekka | Fremennik Slayer Dungeon. |
A-J-S | Island – Penguines near Miscellania | Penguins area – no other access. |
A-K-P | Necropolis | Sophanem and Menaphos located to the north. Tombs of Amascut entry. |
A-K-Q | Piscatoris Hunter Area | Kraken Cove, Grey Chinchompas & Piscatoris Fishing Colony. |
A-K-S | Feldip Hunter Area | Chompy Bird Hunting, Gnome Glider & Hunter Area. |
A-L-P | Lighthouse | Dagannoths & Barbarian Outpost. |
A-L-Q | Haunted Woods in Morytania | Vampyres, Leeches, Farming Patch & Port Phasmatys. |
A-L-R | Abyssal Area | Abyssal Leeches, Walkers, Guardians and Abyssal Demons. |
A-L-S | McGrubor’s Wood in Kandarin | Seers’ Village, Fishing Guild & Ranging Guild.Travelling here required for Kandarin medium diary completion. |
“B” Combinations
Code | Location | Notable Features |
B-I-P | Island – South-west of Mort Myre | Empty island used for a hard clue scroll step. |
B-I-Q | Desert area near Kalphite Hive. | Kalphite Lair used to kill Kalphites and the Kalphite Queen. |
B-I-S | Ardougne Zoo – Unicorn enclosure | Required for completing medium Ardougne diary. |
B-J-P | Isle of Souls | Isle of Souls Dungeon. |
B-J-R | Realm of the Fisher King | Used during the Holy Grail quest. |
B-J-S | Island near Zul-Andra | 76 Agility needed to jump off island.Provides alternative to Zul-Andra teleport for fighting Zulrah. |
B-K-P | South of Castle Wars | Smoke Devil Dungeon & Chompy hunting area. |
B-K-Q | Enchanted Valley | Tree Spirits & Master Clue Scroll step location. |
B-K-R | Mort Myre Swamp | Barrows, Mort’ton, Burgh de Rott, Swamp Lizards & Canifis. |
B-K-S | Zanaris | Chaeldar & Cosmic Rune Altar. |
B-L-P | TzHaar area | TzHaar Creatures, Fight Caves, Inferno & Infernal Eel Fishing. |
B-L-R | Legends’ Guild | Legends’ Guild, East Ardougne, Witchaven, Magic and Maple trees. |
B-L-Q | Yu’biusk | Only used during the Hopespear’s Will miniquest. |
“C” Combinations
Code | Location | Notable Features |
C-I-P | Miscellania | Miscellania and Etceteria.Required for medium Fremennik Diary. |
C-I-Q | North-west of Yanille | Yanille & Tree Gnome Village. |
C-I-R | South of Mount Karuulm | Mount Karuulm Dungeon & Farming Guild.Required for medium Kourend Diary. |
C-I-S | Arceuus House in Kourend | 80,000 coins must be paid to Trossa to unlock the use of this fairy ring. |
C-J-R | West of Sinclair Mansion | Sinclair Mansion, Seer’s Village and Falo the Bard. |
C-K-P | Cosmic Entity’s Plane | Used during the Fairy Tale part 2 quest. |
C-K-R | South of Tai Bwo Wannai Village | Nature Altar, Tai Bwo Wannai Village, Shilo Village & Duradel. |
C-K-S | West of Canifis | Slayer Tower, Farming Patch, Canifis & Mort Myre Swamp. |
C-L-P | Island south of Draynor | Required for a hard clue scroll step. |
C-L-R | Ape Atoll | Near the Ape Atoll agility course. |
C-L-S | Hazelmere’s Home | Home of Hazelmere. |
“D” Combinations
Code | Location | Notable Features |
D-I-P | Abyssal Nexus | Abyssal Sire. |
D-I-Q | PoH Superior Garden room | Must have a fairy ring in your PoH for this to work. |
D-I-R | Gorak’s Plane | Only location to kill Goraks outside of the God Wars Dungeon. |
D-I-S | Wizards’ Tower | Wizards’ Tower & Rune Essence mine location.Required for medium Lumbridge diary completion. |
D-J-P | Tower of Life | East Ardougne, Spirit Tree location & Port Khazard. |
D-J-R | Chasm of Fire in Great Kourend | Chasm of Fire & Shayzien House. |
D-K-P | North of Karamja | Karambwan Fishing area. |
D-K-R | East of Edgeville | Grand Exchange, Wilderness & Edgeville bank. |
D-K-S | Fremennik hunter area | Rock Crabs, Brine Rat Cavern & Keldagrim. |
D-L-Q | North of Nardah in the Desert | Desert Lizards, Jackals & Nardah. |
D-L-R | Island – in the poison waste south of Isafdar | Required for completing fairy tale part 2 quest. |
D-L-S | Myreque Hideout | Entrance to a tunnel under the Hair of the Dog pub in Canifis. |